NeogamezEmulacionEmuladoresArcade (Moderadores: conan_blasi, Ryu)[ARCADE] MAMEUI 0.145
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Monte-x
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« : Febrero 06, 2012, 07:40:14 »



Nueva Actualización del multiemulador de sistemas arcade 0.145  cool

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0.145
-------
Happy 15th Anniversary!  Over its 15 years of existence since MAME
0.01 was released for MS-DOS with an initial library of 5 sets, MAME
has grown exponentially to the point that no one thought we would be,
boasting 18,650 different sets and operable on more OS platforms than
thought possible.  While video-based arcade games were the original
targets for MAME, the scope of the project has grown to include
documentation of virtually all coin-operated amusement devices
including gambling (video/slots), coin droppers, pinball machines and
more.  Through the efforts of the literally thousands of developers,
players and others who have provided assistance and feedback over the
project's history, we would like to thank all of them that made this
possible!

MAMETesters Bugs Fixed
----------------------
- 04455: [Crash/Freeze] All sets in cliffhgr.c: Crash/assert and
         graphic issues (Aaron Giles)
- 04644: [Core] Tilemap viewer always broken / displays in shades of
         Blue (Aaron Giles)
- 04607: [Graphics] All sets in cliffhgr.c: Video playback is faulty -
         screen flashes (Aaron Giles)
- 04656: [Misc.] Various Sets: "Timer Error" shows before start of
         game each time, showing odd time during setting (Angelo
    Salese)
- 04661: [Crash/Freeze] calchase: Assert while doing initial memory
         test (Carl)
- 04622: [Crash/Freeze] anmlbskt: Crash before OK (R. Belmont)
- 04636: [Crash/Freeze] mquake: [debug] Exception after OK
         (R. Belmont)
- 04654: [Timing] All sets in stv.c: All sets do not start or play
         correctly (Timing, Auto Credit, Sound) (R. Belmont)
- 04650: [Documentation] m1coro11n, m1coro11np, m1coro12n, m1coro12np,
         m1coro21n, m1coro21np, m1coro22n, m1coro31p, m1coro32n,
    m1coro32np: Game descriptions contain a TAB character.
- 04648: [Graphics] All sets in btime.c: Misplaced graphics for player
         2 in cocktail mode (hap)
- 04635: [Graphics] terrafb, terrafjb: [debug] Graphics corruption on
         both sides of the screen (David Haywood)
- 04632: [Crash/Freeze] oldsplus: [debug] Assert before OK (David
         Haywood)
- 04626: [DIP/Input] ddragon2 and clones: Wrong dipswitch settings -
         default settings
- 04647: [DIP/Input] cabal and all clones: "Bonus Lives" settings are
         wrong (stephh)
- 04628: [Crash/Freeze] agress, agressb: Black screen (R. Belmont)
- 03444: [Debugger] Registered ram blocks registered with save state
         cannot be viewed with debugger (R. Belmont)

Source Changes
--------------
Fixed disassembly of far jump instructions in the u'nSP core [trap15]

Correct loading for dragngun video data, identified as standard DVI
data [David Haywood]

Slight fix to the way captaven rasters were handled [David Haywood]

Added proper widescreen layout on Super Chase [David Haywood]

Improved inputs in Tourvision driver [Stephh]

Added sprites wrap-around in Donkey Kong HW, seen in DK3 when clearing
stage 1 [hap]

chd: Fix error where FLAC was encoding 4 times too much data (samples
vs. bytes) [David Haywood]

Converted Boogie Wings to generic sprite device plus added manual
mixing. Converted various bootleg implementations of the chip to use
the common code as well. (tumbleb.c, esd16.c, crospang.c, nmg5.c)
[David Haywood]

Implemented preliminary support for Trident SVGA cards, fixes graphics
in California Chase loading screen [Grull Osgo, Angelo Salese]

Hooked up inputs and sound in california chase, game is now more or
less working without steer inputs and still needs the user to launch
boot.exe first from MS-DOS prompt. [Grull Osgo, Angelo Salese]

Various wav/flac sample changes: [David Haywood]
 * Remove hardcoded ".wav" sample extensions from within drivers
 * Update samples.c to check for both .flac and .wav extensions when
    loading a sample
 * Made sample loading failure a bit more verbose (various zips
    contained 0 byte samples, I assume to keep clrmame happy or
    something)
 * Fixed memory allocation with 8-bit flac samples
 
Act Fancer: fixed background tilemap size, corrects level boss bg
(partial fix for MT #4585) [David Haywood]

RDP optimizations and memory system shunting in N64 driver; relative
speedup of 1.4x to 1.5x [MooglyGuy]

Truco Tron reverse engineering [Roberto Fresca]
 * Identified and added EF6821P PIA for I/O.
 * Identified and added the CRTC as HD/UM6845.
 * Identified a Maxim MAX691 and hooked watchdog/reset functions based
    on the PIA line where is tied. Also hooked others minor related
    things.
 * Identified a Darlington Array ULN2003.
 * Added correct clocks for main crystal, CPU and CRTC through
    #define.
 * Improved inputs/jumpers with PCB traces.
 * Added technical notes.

Model 1: add skeleton device for Z80 version of the MPEG sound board.
No playback, just running the Z80. [R. Belmont]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Street Games II [Angelo Salese, Mariusz Wojcieszek]
Boong-Ga Boong-Ga (Spank'em!)
  [R. Mucciarelli, pongplaya, ranger_lennier, Kevin Eshbach, gamerfan,
   M. Ponweiser, emuLOAD, R. Gatzke, Smitdogg, The Dumping Union,
   Pierpaolo Prazzoli]


New clones added
----------------
Warriors of Fate ('sgyxz' bootleg) (not working) [angelosa]
Print Club 2 Felix The Cat (Rev. A)
  [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
Print Club 2 '98 Spring Ver
  [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
Hyperspace (bootleg of Asteroids) [Byte Surfer]
Tekken Tag Tournament (Asia, TEG2/VER.C1, set 1)
  [Brian Troha, Smitdogg, The Dumping Union]
X-Men (4 Players ver ADA) [Bonky0013]
Print Club Goukakenran (J 991104 V1.000)
  [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
Print Club Olive (J 980717 V1.000)
  [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
Print Club 2 '98 Autumn Ver (J 980827 V1.000)
  [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
Print Club Kome Kome Club (J 970203 V1.000)
  [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
Ultimate Arctic Thunder [gamerfan, Smitdogg, The Dumping Union]
Dumped HDD for Photo Play 2000 v2.01 [Team Europe]


New games marked as GAME_NOT_WORKING
------------------------------------
Dungeon Explorer (Tourvision PCE bootleg)
  [Charles McDonald, Clawgrip, AUMAP]
Unknown BMC Poker Game
Gone Fishing 2
Chess Challenge 2 [SoftwareThis]
EZ Touch [XingXing]
Sega Shooting Zone
Bounty Hunter [Gatinho]


shocked Usted no esta autorizado para ver los enlaces Registrarse o Acceder shocked

tongue DESCARGA tongue


cool MameUI64 0.145 cool

 

cool MameUI32 0.145 cool

 

cool IV/Play 1.5.5 cool

 


IV/Play (pronounced ‘Four Play’) is a new desktop oriented GUI front-end for MAME™.  It was designed and commissioned by John IV as a familiar feeling alternative to MAMEUI.   It has a narrow and particular feature-set, is keyboard driven, and utilises many of the navigation and short cuts of MAMEUI.  It is available as a combo x64/x86 app and is targeted towards Windows 7 (or greater) with leveraged features like Jump List support.  IV/Play is decoupled from setting MAME options directly in an effort to future proof against the continual core changes that impact MAMEUI. IV/Play requires .NET 4.0.  cool

tongue Usted no esta autorizado para ver los enlaces Registrarse o Acceder tongue

cool Usted no esta autorizado para ver los enlaces Registrarse o Acceder cool

emot96


« Última modificación: Febrero 08, 2012, 08:09:17 por Monte-x » En línea

akilex500
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« Respuesta #1 : Febrero 07, 2012, 04:55:59 »


Gracias.
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Mr Stiller
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El nuevo maestro de la colección arcade


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« Respuesta #2 : Febrero 07, 2012, 01:17:04 »


Esto es el vero upate pack (roms update 0.144 to 0.145)
 

« Última modificación: Febrero 08, 2012, 05:58:19 por Monte-x » En línea

Usted no esta autorizado para ver los enlaces <a href="http://www.neogamez.net/foro/index.php?action=register">Registrarse</a>&nbsp;o&nbsp;<a href="http://www.neogamez.net/foro/index.php?action=login">Acceder</a>
mono20
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« Respuesta #3 : Febrero 08, 2012, 11:50:43 »


yo me pregunto dentro de 10 años en que vercion estara ya mame   rolleyes
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Monte-x
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El dinero no es todo. pero como ayuda...


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« Respuesta #4 : Febrero 08, 2012, 08:10:08 »


y con que sigan saliendo arcades quien sabe no?
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Flykenzoo
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« Respuesta #5 : Febrero 10, 2012, 02:31:51 »


probaremo a ver ke tal gracias¡¡¡
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ISALCV
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« Respuesta #6 : Febrero 10, 2012, 07:35:40 »


 cool
ty ty
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Nicholas_Pain
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« Respuesta #7 : Febrero 11, 2012, 01:13:13 »


Gracias
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cangrejito1
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« Respuesta #8 : Febrero 12, 2012, 01:20:22 »


a probar gracoas por el aporte
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meganius
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« Respuesta #9 : Febrero 12, 2012, 01:40:19 »


veremos que hay en ese pack gracias  emot96
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jaguar_kiss
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« Respuesta #10 : Febrero 12, 2012, 09:53:37 »


a er que tenemos aki
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stylushadow
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« Respuesta #11 : Febrero 13, 2012, 03:12:45 »


mame
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annibalo
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« Respuesta #12 : Febrero 13, 2012, 04:32:35 »


thx
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yuiwa
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Linda,verdad?se parece a una nia que adoro.


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« Respuesta #13 : Febrero 13, 2012, 10:52:02 »


Muchas gracias y bajando. emot96
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walki
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« Respuesta #14 : Febrero 13, 2012, 04:53:54 »


uuu que bien que salio.
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